Originally posted by om3g4_z3r0: That hat bundle section is not loading up properly for me.I still Steam is having a wobbly, it's taking time for assets to spread across their CDN! <3
Originally posted by om3g4_z3r0: That hat bundle section is not loading up properly for me.I still Steam is having a wobbly, it's taking time for assets to spread across their CDN! <3
Originally posted by Mr.Zombie: As hedge said in another thread, "we enjoy ourselves"Source?
Originally posted by Baron: Chaos wastes, versus, next class - literally anything. What is being worked on and closest to completion? Announcing the 40k game and then long spans of no new content here isn't a good look. Give us something! Even just a hype post with a couple screenshots.We don't withold things out of spite, just will show more when we're ready to do that! All three things you noted are being worked on and we will have more to tell you about two of those pretty soon.
Originally posted by An0m-4: Fatshark are slow and lazy, with a greedy ravenous hunger for money, who are drawn to the whales who provide them with their biggest bite.You've a very jaded view on us it seems, one I suppose you feel we've earned. But honestly you're very much off the mark. Whales really don't apply in V2. There is literally a finite amount of content. We can't capitulate on "whales" at all, since there's a limit to what can be bought in the game. There's no RNG boxes you can buy (or buy keys for). There's no paid random gotcha mechanics that a whale can pump money... Read more
If they had it all their way, their extreme laziness and greed would result in them doing no work and you paying them through the teeth for it.
Originally posted by RipTheJacker:No trouble bud!Originally posted by Fatshark Hedge: Mostly because it's not something we have in mind for the game we set out to make. Typically mods get approved when they're something that compliments the design goals of the game, as opposed to going against it. Stuff like Enemy Health Bars (for chaff) and Floating Combat Numbers go against some of the core tenets of Vermintide.wow didnt expect an answer, thanks
Originally posted by Randy Marsh: Where's my retry and next map buttons at the end bro, why is that so hard to make happen?These aren't too hard to make up either, but as it stands they go against the game flow intended by the designers.
Originally posted by RipTheJacker: can someone give a reason why that mod isnt approved?Mostly because it's not something we have in mind for the game we set out to make. Typically mods get approved when they're something that compliments the design goals of the game, as opposed to going against it. Stuff like Enemy Health Bars (for chaff) and Floating Combat Numbers go against some of the core tenets of Vermintide.
could really help people trying to fine tune builds without having to go over to the modded realm