[Fatshark] Hedge

[Fatshark] Hedge



21 Oct

Comment
    [Fatshark] Hedge on Steam Forums - Thread - Direct
Originally posted by om3g4_z3r0: That hat bundle section is not loading up properly for me.
I still Steam is having a wobbly, it's taking time for assets to spread across their CDN! <3
Heroes,
Welcome to the 5-Year Anniversary of Vermintide. 5 years ago we were nervously staring at the button to get the first game in this amazing series live. The moments directly after pressing the button were filled with joy, pride, nervousness, excitement and with a slight aftertaste of panic. What if you did not like our little rat-smashing simulator? We were in for a surprise, you loved it! Together we ventured through Stormdorf, slayed rats in Karak Azgaraz, and fell through the floor in Drachenfels.

Warhammer: Vermintide 2 was our next adventure, and we would be lying if we said that we were not equally nervous about releasing Vermintide 2 as back when we first released Warhammer: End Times - Vermintide. The development team back then was smaller, but all emotions were there once more.

The years have flown by. We are humbled, grateful, overjoyed and thankful to each and everyone of our players. Thank you for everything, and here’s to the coming ... Read more

20 Oct

Comment
    [Fatshark] Hedge on Steam Forums - Thread - Direct
Originally posted by Mr.Zombie: As hedge said in another thread, "we enjoy ourselves"
Source?

Originally posted by Baron: Chaos wastes, versus, next class - literally anything. What is being worked on and closest to completion? Announcing the 40k game and then long spans of no new content here isn't a good look. Give us something! Even just a hype post with a couple screenshots.
We don't withold things out of spite, just will show more when we're ready to do that! All three things you noted are being worked on and we will have more to tell you about two of those pretty soon.

19 Oct

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    [Fatshark] Hedge on Steam Forums - Thread - Direct
It's not unusual for laptops to run at such temps when running games, even gaming ones, to my knowledge (which is fair, but not overly extensive)

13 Oct

Heroes!
Welcome to Patch 3.3. Whilst not gargantuan in size or number of fixes, it is a precursor to some fun stuff coming very soon! No more waffle, on to the notes.

Patch 3.3
  • Added quick salvage button to gamepad UI.
  • Fixed 2 of the most common crashes.
  • Bots should now replenish ammo from Ammo Boxes with much more consistency.
  • Healing Potions should no longer be wasted if you're hit right at the moment the potion is consumed.
  • Bots now heal when they have Natural Bond if they are safe and wounded.
  • Patrols will now aggro in Lamp Oil Fire.
  • Blightstormers should be less prone to casting without Line of Sight. This wont stop them from casting and teleporting away, giving the appearance of a LOSless cast.
  • Fort Bongobadgers - moved two respawns slightly to fix issue where they connected to the wrong path.
  • Fort Brunchymunc...
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    [Fatshark] Hedge on Steam Forums - Thread - Direct
Maybe the no wobble mod will help with your motion sickness.

https://steamcommunity.com/sharedfiles/filedetails/?id=1448714756

07 Oct

Comment
    [Fatshark] Hedge on Steam Forums - Thread - Direct
Honestly though, we really would love videos of experiences where audio fails to work, missed sound cues and the like. Text reports are great, of course, but they're omega-useful when they come with video that truly highlights the issue. this helps us identify way more than a text post ever could. It shows us what sounds are missing. It shows us where on a map. It gives us an idea of enemy density, team comp, equipment, a whole bunch more information we can use to try to reproduce these issues and resolve them.

11 Sep

Comment
    [Fatshark] Hedge on Steam Forums - Thread - Direct
There are a whole bunch of rats in that 90gb. It is that big though, for reals. Since there is some DLC sharing the install includes all the additional content so that it can be shared where applicable (things like maps) and to save on load times there's some duplication of assets.There is always a balance to be had.

09 Sep

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    [Fatshark] Hedge on Steam Forums - Thread - Direct
Originally posted by An0m-4: Fatshark are slow and lazy, with a greedy ravenous hunger for money, who are drawn to the whales who provide them with their biggest bite.

If they had it all their way, their extreme laziness and greed would result in them doing no work and you paying them through the teeth for it.
You've a very jaded view on us it seems, one I suppose you feel we've earned. But honestly you're very much off the mark. Whales really don't apply in V2. There is literally a finite amount of content. We can't capitulate on "whales" at all, since there's a limit to what can be bought in the game. There's no RNG boxes you can buy (or buy keys for). There's no paid random gotcha mechanics that a whale can pump money... Read more
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    [Fatshark] Hedge on Steam Forums - Thread - Direct
Originally posted by RipTheJacker:
Originally posted by Fatshark Hedge: Mostly because it's not something we have in mind for the game we set out to make. Typically mods get approved when they're something that compliments the design goals of the game, as opposed to going against it. Stuff like Enemy Health Bars (for chaff) and Floating Combat Numbers go against some of the core tenets of Vermintide.
wow didnt expect an answer, thanks
No trouble bud!
Comment
    [Fatshark] Hedge on Steam Forums - Thread - Direct
Originally posted by Randy Marsh: Where's my retry and next map buttons at the end bro, why is that so hard to make happen?
These aren't too hard to make up either, but as it stands they go against the game flow intended by the designers.
Hotfix 3.2.0.1
  • Quick Salvage buttons pulls from other characters inventories as well.
  • Changing weapon illusion no longer requires unequipping it from all of the careers.
  • Fixed the missing localization for tooltips.

Heroes,
Welcome to Patch 3.2 on PC, bringing you fixes & tweaks and… *Drumroll*, Quality of Life updates! These QoL updates are specially focused on end-of-round, Spoils of War and Crafting. We truly hope you will enjoy these updates, and as always, you can find the full list of all updates and patch notes below.

For Sigmar!

Quality of Life End of Round
  • Added ability to speed up rewards popup by pressing [space]/[esc] on KB/M or on Xbox Pad or [circle] on PS4 Pad while the popup is present.
  • Sped up results screen summery and chest upgrade animations by 3x while holding space or "confirm" on controllers.
Spoils of War
    ...
Read more
Comment
    [Fatshark] Hedge on Steam Forums - Thread - Direct
Originally posted by RipTheJacker: can someone give a reason why that mod isnt approved?
could really help people trying to fine tune builds without having to go over to the modded realm
Mostly because it's not something we have in mind for the game we set out to make. Typically mods get approved when they're something that compliments the design goals of the game, as opposed to going against it. Stuff like Enemy Health Bars (for chaff) and Floating Combat Numbers go against some of the core tenets of Vermintide.

28 Aug

Hello!
My name is Morris, and I am the Lead Animator on Vermintide 2. I have been at Fatshark for a little over half a year now, with the first thing I worked on being the Drachenfels Lord.

When I am not working, I like to read (my latest read was Exhalation by Ted Chiang), participate in GameJams, drink copious amounts of tea, meditate and play any co-op game I can trick my friends into playing with me. Today, however, I hope to share some insight into the animation workflows at Fatshark and how we made some of the Grail Knight features.

Where we started out. In my previous experience as an animator, I have mainly worked on games with ranged modern weapons, and the melee-weapon range in Vermintide 2 was new to me. When we first started discussing the new career and the weapons it would have, our Lead Gameplay Designer Kasper told me that he is playing around with the idea of giving the Grail Knight a Hand-and-a-Half Sword. At this point, I did not know what a ... Read more

17 Aug

Heroes,
Welcome to Patch 3.1 and the patch that brings you the recent balance changes from the Big Balance Beta. Thank you for your participation and feedback during the Beta. We are grateful for your contribution to Vermintide 2.

Below you will find the Patch Notes, and as always, if you want to discuss the latest patch, leave feedback here in the Forums!

3.1 Patch Notes
Fixes
  • Fixed a crash in Spoils of War.
  • Fixed a Store related crash.

General Changes
  • Added psuedo random distribution to critical strikes and procs.
  • Generic damage reduction is now calculated multiplicatively rather than
    additively.
  • Headshots and critical strike no longer automatically apply the lightest level of
    stagger to enemies, regardless of their stagger resistance.
  • Buffs now appear in two rows in the UI, displaying a maximum of...
Read more

14 Aug

Heroes!
Since we launched Warhammer: End Times - Vermintide, fans have wondered why in the name of Sigmar they could not grab some official Tees or Hoodies to display their fandom to others. Well, Games Workshop have come through and you can now grab a sweet T-Shirt, Hoodie, Poster, Mug or even a Phone Case from their new and lush Merch Store!

Where is this store you might ask? Well, of course, it's over on the Warhammer Website:

merch.warhammer.com/vermintide-ii

What's even cooler is the logo tees are 20% off right now, so if you're going to dive in then now's the time! The discount won't be around for ever, so don't miss out the chance to avail of the savings on offer.


... Read more